[EDIT: OK, so I reread my own skill and realized you already can't use the damage version of the skill on an unconscious target. Duhhh. Am editing the post below to account for this fact.]
[EDIT AGAIN: Crap! Someone pointed out that with Soliloquy, someone can be at 0 Vitality and conscious, which I think was where I got the idea that I needed to change this in the first place. Editing this back. Sorry for the head-spinny confusion.]
Okay, guys... I hate to open up a can of worms I thought I had closed, but...
I'm working on revising Warlock, and I'm looking at Consuming the Spark. I am considering raising the healing effect to 3, depending on what I decide to do with the rest of it. But I have a quandary about the damage aspect of it.
( Here's the current text: )The effect that I want with the damage is that it comes off Vitality, not armor. Waste 1 Vitality seemed like a good way to get this effect. However, there are problems with that call:
* Aralis uses it in a different way, so Aralis players might be confused
* Even non-Aralis-players might well be confused about what exactly Waste Vitality does
* Characters using Soliloquy could be Wasted without taking damage (though Wasting your Soliloquizing friend rather than helping them is harsh!)
My plan was to just have it do enough damage to cut through armor (3) and heal you to full, but then it occurred to me that this would lead to a really terrible healing ratio given Vitality limitations. (Duhh. Math is hard.)
I have the following options (that I can think of):
a) Get rid of the damage option entirely and have it just work off the Drain (in this case, the healing might go back down to 2, since you are most likely using it either on enemies or when there is time to rest off the Drain)
b) Keep "Waste 1 Vitality" and just make an effort to remind players how this works
c) Come up with some other creepy effect instead of damage
d) Do a combination of Waste & called damage to keep everyone honest
I lean towards B, but only if it seems like it would not cause massive confusion. So... Aralis players, how confused would you be if I used Waste Vitality (to mean that it goes straight to Vitality but can be healed in normal ways)? Other players, do you find the Waste Vitality call confusing?
Other thoughts also welcome, so long as they don't involve varying interpretations of what Waste Vitality really means, since I think that subject was killed dead in the comments on the original Warlock post.
Thank you!